Hi, My name is Grace Carr!
I’m a Visual & Product Designer
who designs engaging, user-first digital experiences that blend aesthetics with functionality.
Work
2025 Motion Reel
Motion
Quest Diagnostics
Digital Product, UI/UX, Brand
Blizzard
Brand, Motion
RavelryBrand, Motion, AR, UI/UX
Cirro
Digital Product, UI/UX, Brand
Empyreal
3D Motion, Octane
Northwood Space
3D Motion, X-Particles
Inception2D Motion, Trapcode Particular
Trader JoesPackaging, Brand Identity, UI
Email
Linkedin
Resume
© Grace Carr
2020-2025 All Rights Reserved
Blizzard Entertainment
“Break Through Reality”
A personal project exploring how Blizzard's visual identity can evolve to unite its expanding universe of worlds while maintaining a unified brand presence.
Role(S)
Brand Identity, & Motion Design
DescriptionBlizzard leans heavily into the fantasy aspect of their games and the immersive worlds within them. What makes these games so special is how they connect players to each world, giving them the ability to step out of reality and become someone or something different. This new identity captures that transformation and brings together the community of players with the expanding universe of Blizzard worlds.
ToolsFigma, Adobe Illustrator, Adobe After Effects, Adobe Photoshop
Timeframe14 Weeks
Logo
The logo portrays the feeling of distorting or altering reality to fit with the new identity concept. I made parts of it fractured or reflecting, like with part of the B, mirrored upon itself.
Genres
Each genre has its own unique identity and color system that connects with the primary new look of Blizzard.
Frames
A special thanks to my mentor: Ming Tai
This project is a student work created for educational purposes only. I do not hold or own any rights to the photos used in this project. All images belong to their respective copyright owners.
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